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Squad-Based Narrative RPG

GodotAudio ReactiveNarrative

The problem

Branching dialog systems in Godot usually get rebuilt from scratch for every project. This template is meant to be reused.

What’s built

A squad-based narrative RPG foundation in Godot 4 — branching multiple-choice dialog, audio-reactive scene elements, and a reusable encounter structure.

Coming soon

Gameplay capture converted to webp loops once a vertical slice is playable end to end.