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Agent Harnesses & Context Engineering

UnrealGodotLM StudioMCP

The problem

Tool-heavy agent workflows inside Unreal, Godot, and Blender tend to drown their own output in tool-call noise — the agent narrates every step instead of just delivering results.

What’s built

Context harnesses that abstract tool calls down to results only, running against local models via LM Studio and Hermes Odysseus so the workflow stays fast and private.

Coming soon

Full write-up and a screen-capture walkthrough (webp loop) of the harness running against a live Godot project — real footage still needs to be recorded and converted.